Meta description:
Blast the target with ice in order to deal ice stasis points.
-
Tags:
['ice', 'Ice']['complexAction', 'Complex action'] -
Name:
aIceStasisBlast
-
Displayed name:
Ice stasis blast
-
Description:
Blast the target with ice in order to deal ice stasis points.
-
Cast description:
| AP: vAP.string * | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a **vTest.string** test **MR vMR.string** [1d20]: You inflict vISPDice.string [vISPDice.stringd6] ISP to the targets. *The target can react to this action with their Resist to negate the effects.*
-
Condition:
assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])
-
AP cost:
3
-
Cooldown:
0
-
Flux cost:
apMod(vAP)*cdMod(vCD)*targetMod(1,0)*vRange*effect(vISPDice*50,90,character.sCatalystLvl)
-
Variables:
vRange = ListVariable([[vRange]], [[Range]], {[[shortMod]]}, {[[5m]]}) vISPDice = NumberVariable([[vISPDice]], [[ISP]], [[1]], [[20]], [[1]]) vISPDice.valueDisplay.value = [[self .. "d6"]] vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])
-
On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)
-
Type:
1
-
Action effects:
-
Use case:
number(vIceStasisAmount.value>0)*3
-
Name:
Ice Statis points
-
Description:
You will inflict vIceStasisAmount.string ISP to the target.
-
Script:
stat = character:createStat([[sISP]], [[temporary]]) stat.displayName:set([[Ice stasis points]]) stat:changeCurrent({{vIceStasisAmount.value}}) effect = character:createEffect([[mIceStasisPoints]]) effect.displayName:set([[Ice stasis points]]) effect.description:set([[]]) effect.duration:set(10) effect.script:set([=[]=]) effect.recurrentScript:set([==[if (character.sHP.current <= character.sISP.current) then character.mIceStasisPoints:delete() effect2 = character:createEffect([[mIceStasis]]) effect2.displayName:set([[Ice stasis]]) effect2.description:set([[]]) effect2.duration:set(5) effect2.script:set([=[character.sRegenAP:addCurrent([[-100%]], [[physical]], [[Ice stasis]])]=]) effect2:activate() end]==]) effect:activate() effect.undoScript:add([[character.sISP:changeCurrent(-character.sISP.current)]])
-
Variables:
vIceStasisAmount = NumberVariable([[vIceStasisAmount]], [[ISP]], [[0]])
-