Meta description:

Blast the target with ice in order to deal ice stasis points.

  • Tags:

    ['ice', 'Ice']['complexAction', 'Complex action']
  • Name:

    aIceStasisBlast

  • Displayed name:

    Ice stasis blast

  • Description:

    Blast the target with ice in order to deal ice stasis points.

  • Cast description:

    | AP: vAP.string * | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a **vTest.string** test **MR vMR.string** [1d20]: You inflict vISPDice.string [vISPDice.stringd6] ISP to the targets. *The target can react to this action with their Resist to negate the effects.*

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])

  • AP cost:

    3

  • Cooldown:

    0

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*targetMod(1,0)*vRange*effect(vISPDice*50,90,character.sCatalystLvl)

  • Variables:

    vRange = ListVariable([[vRange]], [[Range]], {[[shortMod]]}, {[[5m]]}) vISPDice = NumberVariable([[vISPDice]], [[ISP]], [[1]], [[20]], [[1]]) vISPDice.valueDisplay.value = [[self .. "d6"]] vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)

  • Type:

    1

  • Action effects:

    • Use case:

      number(vIceStasisAmount.value>0)*3

    • Name:

      Ice Statis points

    • Description:

      You will inflict vIceStasisAmount.string ISP to the target.

    • Script:

      stat = character:createStat([[sISP]], [[temporary]]) stat.displayName:set([[Ice stasis points]]) stat:changeCurrent({{vIceStasisAmount.value}}) effect = character:createEffect([[mIceStasisPoints]]) effect.displayName:set([[Ice stasis points]]) effect.description:set([[]]) effect.duration:set(10) effect.script:set([=[]=]) effect.recurrentScript:set([==[if (character.sHP.current <= character.sISP.current) then character.mIceStasisPoints:delete() effect2 = character:createEffect([[mIceStasis]]) effect2.displayName:set([[Ice stasis]]) effect2.description:set([[]]) effect2.duration:set(5) effect2.script:set([=[character.sRegenAP:addCurrent([[-100%]], [[physical]], [[Ice stasis]])]=]) effect2:activate() end]==]) effect:activate() effect.undoScript:add([[character.sISP:changeCurrent(-character.sISP.current)]])

    • Variables:

      vIceStasisAmount = NumberVariable([[vIceStasisAmount]], [[ISP]], [[0]])