Meta description:

Blast the target with ice in order to deal ice stasis points.

  • Tags:

    icecomplexAction
  • Name:

    aIceStasisBlast

  • Displayed name:

    Ice stasis blast

  • Description:

    Blast the target with ice in order to deal ice stasis points.

  • Cast description:

    | AP: aAP * | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a **str(vTest)** test **MR vMR** [1d20]: You inflict vISPDiced6 [vISPDiced6] ISP to the targets. The target can use their reaction to do a Resilience test which on a success negates the effects of the action.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    3

  • Cooldown:

    0

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*targetMod(1,0)*vRange*effectLvl(vISPDice*50.75,90,sCatalystLvl)

  • Variables:

    vRange.choice(Range,[5m],[shortMod]) vISPDice.slider(Dice number,1,20,1) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    • Use case:

      (vIceStasisAmount>0)*3

    • Name:

      Ice Statis points

    • Description:

      You will inflict vIceStasisAmount ISP to the target.

    • Script:

      mIceStasisPoints.create.effects(Ice stasis points) mIceStasisPoints.description.set_() mIceStasisPoints.duration.set(10) mIceStasisPoints.script.set_() mIceStasisPoints.recurrent.set_( if(<(sHP)><=<(sISP)>)( mIceStasisPoints.delete() mIceStasis.create.effects(Ice stasis) mIceStasis.description.set_() mIceStasis.duration.set(5) mIceStasis.script.set_( sRegenAP.current.add(-100%,physical,Ice stasis) ) mIceStasis.activate() ) ) mIceStasisPoints.activate() mIceStasisPoints.undoScript.add(sISP.current.change(-sISP)) sISP.create.temporary(Ice stasis points) sISP.current.change(vIceStasisAmount)

    • Variables:

      vIceStasisAmount.counter.(ISP,0)